

Tile Improvements- These are what your worker units build on each tile and grant differing effects and bonuses. Production- This is your raw production rate allowing you to build buildings and units in your cities faster and can also be converted to either science, culture, energy or food when nothing else is needed.Įnergy- This is basically like gold, your currency, this is used to pay maintenance on everything and can also be used to purchase units and buildings from the city screen and purchase tiles to expand faster.

Health- This is basically happiness from other Civ games, the more people you have and the more 'industrial' improvements and buildings will generate negative health which must be counteracted with positive health, if you can keep health green you'll gain bonuses to production, science, culture, growth and decrease enemy intrigue on your cities, however the opposite happens when your cities are unhealthy resulting in penalties to those areas.Ĭulture- This accumulates over time to allow your borders to expand and grant you virtues. Population- These are your citizens, they'll work tiles for you and some will be specialists which are more effective then normal citizens, the higher your population gets though the more health you need to sustain it.

Science- Science is what allows you to resource technologies from the tech web, the higher this is the faster you'll research tech.įood- Food is what your cities require to grow in population, the more food you have the faster you gain population. Ok, so welcome to Rising Tide, there's going to be a lot of terminology used both in game and in this guide so best to acquaint you with the basics.
